Game Review: Tom Clancy’s Rainbow Six Siege

by Andrew ReadRainbow_Six_Siege_26

Tom Clancy’s Rainbow Six: Siege is a new game that came out for Xbox One, PS4 and PC on December 1st this year. While it may have been overshadowed by bigger releases such as Fallout 4 or Just Cause 3, the newest installment in the Rainbow Six series should not be discounted.

Rainbow Six: Siege is a first-person shooter with a primary focus on strategy and tactics. Players form teams of five and switch off between assaulting and defending an objective. The first 45 seconds before each round is dedicated to either fortifying as a defender or using a small and agile drone to search for the objective as an attacker. At the start of the round, the attackers enter the game and the fighting begins, with every player fighting desperately to not lose the one life that they are allotted per round.

While each round starts out relatively slow paced as the attackers make their way to the fortified position, there is rarely a dull moment for either side. Tensions are high as you listen for footsteps above, below, or even right next to you on the other side of a wall. Nowhere is safe for the defenders, due to the breaching charges that attackers can be equipped with that quickly turn almost any wall into a doorway.

There is plenty of variety from game to game, with 11 different locations in which to play. In addition to the numerous maps, there are 20 different “operatives” to play as, with 10 being dedicated to both the defending and attacking teams.Each operator comes equipped with a unique gadget or ability. Be it a sledgehammer to bash down walls or a stationary machine gun, the gadgets will ensure that both teams stay on their toes as they try to piece together the opposite team’s strategy on the fly.

That’s not to say that the game is without downsides. The game is still new, so there are some wrinkles that need to be ironed out. The most noticeable of which is the latency that accompanies the online play. It can result in some very frustrating situations such as you being behind cover on your screen, but appearing out in the open–where you were moments before–to the enemy team.

That being said, Ubisoft (the developing company) has assured fans of the game that they will be offering continued support for the game for quite some time, including releasing new maps and operators in the future that will be free for everyone to play.

All in all, the tactic-heavy, team oriented gameplay of Rainbow Six: Siege is a breath of fresh air in the sea of games that encourage more fighting for personal glory than cooperation that we seem to be drowning in as of late. It is a great change of pace, and with continued support it could become even better.

 

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